

©2025
Stack
I work confidently across a wide range of creative software, from 3D, compositing, and VFX to photo and video editing, graphic design, and prototyping. My stack also includes collaborative tools for team workflows and a full office suite.
(GSM®)
©2025
3D Software / VFX Software

Blender
I use Blender primarily for modeling and environment creation, working at an advanced level with most of its native tools to build detailed, production ready 3D assets.

Maya
I use Maya for essential tasks such as modeling, retopology, Arnold rendering, and simulations with nCloth and MASH to support animation and VFX workflows.

Zbrush
I use ZBrush for sculpting stylized characters and environments, relying on its core modeling tools to add detail and personality to my designs.

Unreal Engine
I use Unreal Engine at an intermediate level for real time rendering of realistic scenes, live camera tracking, Metahuman workflows, Niagara based VFX, and integration of Quixel Bridge assets.

Houdini
I work in Houdini with a solid understanding of the core concepts needed to create simple simulations of fluids, smoke, fire, and particles, as well as basic use of Karma and third party render engines such as Octane and Redshift.

Cinema4D
I use Cinema 4D for foundational 3D motion design and motion graphics, creating simple, clean scenes and animations for visual storytelling.

Substance Painter
I use Substance Painter at an intermediate level to texture a wide range of 3D models, creating and exporting the full set of PBR maps needed for accurate, physically based shading.
Compositing Software

Nuke
I use Nuke for a wide range of compositing tasks, from simple green screen and planar tracking to integrating CG content into live action footage. I work confidently with core VFX tools such as color correction, 3D tracking, lighting, rotoscoping, and more to create cohesive, polished visuals.

Fusion
I work with the basic principles of compositing in Fusion and feel comfortable in any node based workflow, allowing me to build clean, straightforward compositions without difficulty.
Video Editing Software / Motion Graphics Software

After Effects
I use After Effects for motion design, 2D/3D animation, and VFX compositing, handling advanced workflows such as tracking, keying, expressions, and dynamic animation to create polished, visually engaging content.

Premiere Pro
I use Premiere Pro for efficient video editing, managing timelines, audio, color adjustments, and narrative structure to deliver clean, well organized edits for a variety of formats and platforms.

Davinci Resolve
I use DaVinci Resolve for professional color correction, grading, and finishing, combining node based color workflows with precise editing and delivery tools to achieve consistent, cinematic results.
Design and Prototyping Tools
Photoshop
Photoshop is essential for me when editing images or creating detailed visual assets like icons or banners that enhance the user interface.
Illustrator
I turn to Illustrator for designing vector-based UI elements like logos and custom illustrations that need to be crisp and scalable.
Figma
I use Figma for creating wireframes, prototypes, and high-fidelity UI designs. Its real-time collaboration features make it perfect for working closely with teams and getting instant feedback.
Canva
When I need to quickly create simple assets like presentation slides or concept sketches for brainstorming sessions, Canva helps me work efficiently.
Framer
I use Framer when I need to create high-fidelity prototypes with advanced animations and micro-interactions to test user behavior and refine designs.


©2025
Stack
From immersive 3D designs and sleek websites to interactive prototypes, each piece reflects my passion for innovation.
(GSM®)
©2025
3D Software / VFX Software

Blender
I use Blender primarily for modeling and environment creation, working at an advanced level with most of its native tools to build detailed, production ready 3D assets.

Maya
I use Maya for essential tasks such as modeling, retopology, Arnold rendering, and simulations with nCloth and MASH to support animation and VFX workflows.

Zbrush
I use ZBrush for sculpting stylized characters and environments, relying on its core modeling tools to add detail and personality to my designs.

Unreal Engine
I use Unreal Engine at an intermediate level for real time rendering of realistic scenes, live camera tracking, Metahuman workflows, Niagara based VFX, and integration of Quixel Bridge assets.

Houdini
I work in Houdini with a solid understanding of the core concepts needed to create simple simulations of fluids, smoke, fire, and particles, as well as basic use of Karma and third party render engines such as Octane and Redshift.

Cinema4D
I use Cinema 4D for foundational 3D motion design and motion graphics, creating simple, clean scenes and animations for visual storytelling.

Substance Painter
I use Substance Painter at an intermediate level to texture a wide range of 3D models, creating and exporting the full set of PBR maps needed for accurate, physically based shading.
Compositing Software

Nuke
I use Nuke for a wide range of compositing tasks, from simple green screen and planar tracking to integrating CG content into live action footage. I work confidently with core VFX tools such as color correction, 3D tracking, lighting, rotoscoping, and more to create cohesive, polished visuals.

Fusion
I work with the basic principles of compositing in Fusion and feel comfortable in any node based workflow, allowing me to build clean, straightforward compositions without difficulty.
Video Editing Software / Motion Graphics Software

After Effects
I use After Effects for motion design, 2D/3D animation, and VFX compositing, handling advanced workflows such as tracking, keying, expressions, and dynamic animation to create polished, visually engaging content.

Premiere Pro
I use Premiere Pro for efficient video editing, managing timelines, audio, color adjustments, and narrative structure to deliver clean, well organized edits for a variety of formats and platforms.

Davinci Resolve
I use DaVinci Resolve for professional color correction, grading, and finishing, combining node based color workflows with precise editing and delivery tools to achieve consistent, cinematic results.
Design and Prototyping Tools
Photoshop
Photoshop is essential for me when editing images or creating detailed visual assets like icons or banners that enhance the user interface.
Illustrator
I turn to Illustrator for designing vector-based UI elements like logos and custom illustrations that need to be crisp and scalable.
Figma
I use Figma for creating wireframes, prototypes, and high-fidelity UI designs. Its real-time collaboration features make it perfect for working closely with teams and getting instant feedback.
Canva
When I need to quickly create simple assets like presentation slides or concept sketches for brainstorming sessions, Canva helps me work efficiently.
Framer
I use Framer when I need to create high-fidelity prototypes with advanced animations and micro-interactions to test user behavior and refine designs.


©2025
Stack
From immersive 3D designs and sleek websites to interactive prototypes, each piece reflects my passion for innovation.
©2025
3D Software / VFX Software

Blender
I use Blender primarily for modeling and environment creation, working at an advanced level with most of its native tools to build detailed, production ready 3D assets.

Maya
I use Maya for essential tasks such as modeling, retopology, Arnold rendering, and simulations with nCloth and MASH to support animation and VFX workflows.

Zbrush
I use ZBrush for sculpting stylized characters and environments, relying on its core modeling tools to add detail and personality to my designs.

Unreal Engine
I use Unreal Engine at an intermediate level for real time rendering of realistic scenes, live camera tracking, Metahuman workflows, Niagara based VFX, and integration of Quixel Bridge assets.

Houdini
I work in Houdini with a solid understanding of the core concepts needed to create simple simulations of fluids, smoke, fire, and particles, as well as basic use of Karma and third party render engines such as Octane and Redshift.

Cinema4D
I use Cinema 4D for foundational 3D motion design and motion graphics, creating simple, clean scenes and animations for visual storytelling.

Substance Painter
I use Substance Painter at an intermediate level to texture a wide range of 3D models, creating and exporting the full set of PBR maps needed for accurate, physically based shading.
Compositing Software

Nuke
I use Nuke for a wide range of compositing tasks, from simple green screen and planar tracking to integrating CG content into live action footage. I work confidently with core VFX tools such as color correction, 3D tracking, lighting, rotoscoping, and more to create cohesive, polished visuals.

Fusion
I work with the basic principles of compositing in Fusion and feel comfortable in any node based workflow, allowing me to build clean, straightforward compositions without difficulty.
Video Editing Software / Motion Graphics Software

After Effects
I use After Effects for motion design, 2D/3D animation, and VFX compositing, handling advanced workflows such as tracking, keying, expressions, and dynamic animation to create polished, visually engaging content.

Premiere Pro
I use Premiere Pro for efficient video editing, managing timelines, audio, color adjustments, and narrative structure to deliver clean, well organized edits for a variety of formats and platforms.

Davinci Resolve
I use DaVinci Resolve for professional color correction, grading, and finishing, combining node based color workflows with precise editing and delivery tools to achieve consistent, cinematic results.
Design and Prototyping Tools
Photoshop
Photoshop is essential for me when editing images or creating detailed visual assets like icons or banners that enhance the user interface.
Illustrator
I turn to Illustrator for designing vector-based UI elements like logos and custom illustrations that need to be crisp and scalable.
Figma
I use Figma for creating wireframes, prototypes, and high-fidelity UI designs. Its real-time collaboration features make it perfect for working closely with teams and getting instant feedback.
Canva
When I need to quickly create simple assets like presentation slides or concept sketches for brainstorming sessions, Canva helps me work efficiently.
Framer
I use Framer when I need to create high-fidelity prototypes with advanced animations and micro-interactions to test user behavior and refine designs.